Workshop: Interactive Interfaces

A great diversity of technological artifacts intervene in the relationship we have with the world. Small computers connected to different sensors and different types of screens demand information from us while providing us with all kinds of texts.

In this human-machine dialogue, the presence of the creator is deferred in time through coded rules in the form of algorithms and user action is required to allow the deployment of the interface’s possibilities. Spread out in these electronic devices with the ability to interpellate the human, communication goes beyond its traditional spheres and forms and computer programming is installed as a constituent part of it. Beyond being mere tools, these technologies display singularities that institute changes in the production and consumption practices of culture, and of course in the theoretical and creative reflections that technology arouses.

Instead of finished works, the interactive creator proposes relationships between various types of elements, from physical objects, audiovisual objects, computer networks, to human beings. The place where these relationships are articulated is called the Interface and constitutes a center on which technological innovations, theoretical thought and artistic research converge.

This workshop proposes a practical introduction to the development of interactive interfaces from an electronic interface development platform called Arduino. It is aimed at people with an interest in the use of electronics and programming for interactive and artistic projects.

Arduino is an open source platform widely used in interactive prototyping and art installations. It allows the reading of various types of sensors and the management of actuators such as motors and a large number of electronic devices, also making it possible to communicate all these devices with multimedia content within a computer.